Video Games Addiction

How to Draw Video Games: Create Unique Characters, Worlds, Levels and More!  eBooks & eLearning

Posted by IrGens at Oct. 14, 2017
How to Draw Video Games: Create Unique Characters, Worlds, Levels and More!

How to Draw Video Games: Create Unique Characters, Worlds, Levels and More! by Steve Harpster
English | November 2, 2017 | ISBN: 1440351856 | PDF | 128 pages | 37.9 MB

How to Draw Video Games: Create Unique Characters, Worlds, Levels and More!  eBooks & eLearning

Posted by tarantoga at Oct. 14, 2017
How to Draw Video Games: Create Unique Characters, Worlds, Levels and More!

Steve Harpster, "How to Draw Video Games: Create Unique Characters, Worlds, Levels and More!"
ISBN: 1440351856 | 2017 | EPUB | 128 pages | 80 MB

Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games  eBooks & eLearning

Posted by tarantoga at Sept. 19, 2017
Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games

Walt Williams, "Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games"
ISBN: 1501129953 | 2017 | EPUB | 304 pages | 3 MB

How to overcome video game addiction  eBooks & eLearning

Posted by naag at April 27, 2017
How to overcome video game addiction

How to overcome video game addiction
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 7 Hours | Lec: 64 | 3.63 GB
Genre: eLearning | Language: English

Learn to play the game of life instead!

Video Game Addiction: The Cure to The Game Addiction  eBooks & eLearning

Posted by AlenMiler at Sept. 10, 2016
Video Game Addiction: The Cure to The Game Addiction

Video Game Addiction: The Cure to The Game Addiction by Richard keoki
English | 9 Sept. 2016 | ISBN: 1537031740 | 38 Pages | AZW3/MOBI/EPUB/PDF (conv) | 1.38 MB

Everyone knows what video games are. We are immersed in a culture that has continued to foster the idea of playing games for entertainment and now even for advancement.

Video Game Addiction : Overcoming Video Game Addiction  eBooks & eLearning

Posted by Rare-1 at Jan. 19, 2016
Video Game Addiction : Overcoming Video Game Addiction

Video Game Addiction : Overcoming Video Game Addiction
WEBRip | MP4/AVC, ~456 kb/s | 1280 x 720 | English: AAC, 48.0 kb/s (2 ch), 44.1 KHz | 322 MB
Genre: Personal Development / Personal Transformation | Language: English | +Project Files

A-Z guide to overcoming Video Game Addiction. Get your life back and the life of those you love from Video Games
The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games

The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games by Rachel Kowert, Thorsten Quandt
English | 2015 | ISBN: 1138831638, 1138831603 | 204 pages | PDF | 1,7 MB

BBC - Horizon: Are Video Games Really That Bad (2015)  Video

Posted by notbanned at Sept. 17, 2015
BBC - Horizon: Are Video Games Really That Bad (2015)

BBC - Horizon: Are Video Games Really That Bad (2015)
WEBRip | 1280x720 | .MKV/AVC @ 2388 Kbps | 59mn 14s | Audio: English AAC 128 kbps, 2 channels | Subs: None | 1012 MiB
Genre: Documentary

The video game industry is a global phenomenon. There are over 1.2 billion gamers across the planet, with sales projected soon to pass $100 billion per year. But their very popularity fuels the controversy that surrounds them. They frequently stand accused of corrupting the young - of causing violence and addiction. But is this true? Horizon reveals a scientific community deeply divided. Some are convinced that video games incite aggression. Others insist they have no effect whatsoever on real-world violence. But away from the controversy, there is a growing body of evidence that suggests video games may help keep the brain sharp, and could soon revolutionise how we combat mental decline as we age.

The Art of Video Games: From Pac-Man to Mass Effect  eBooks & eLearning

Posted by zxcvbn at Oct. 5, 2013
The Art of Video Games: From Pac-Man to Mass Effect

The Art of Video Games: From Pac-Man to Mass Effect
Welcome Books | Chris Melissinos, Patrick O'Rourke | 2012 | HQ PDF | ISBN: 159962110X | 219 pages | 103 Mb
Stealth Assessment: Measuring and Supporting Learning in Video Games (The John D. and Catherine T. MacArthur Foundation Reports

Stealth Assessment: Measuring and Supporting Learning in Video Games (The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning) by Matthew Ventura
English | Mar. 8, 2013 | ISBN: 0262518813 | 102 Pages | PDF | 5 MB

An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals.
To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies.