Maya Mental Ray Shaders

Creating Plants in Maya-Mental Ray - Forest Techniques, part One with Alex Alvarez (2012)

Creating Plants in Maya-Mental Ray - Forest Techniques, part One with Alex Alvarez (2012)
WEB-Rip | MP4 | MPEG4 | H.264 @ 2.5 Mbit/s | 1280x720 | AAC Stereo @ 128 Kbit/s 44 KHz | 10 Hours | 6.55 GB
Genre: Creating Plants in Maya-Mental Ray | Language: English | Project Files Included

In this DVD, Alex thoroughly covers how to create realistic plants using Maya, Paint Effects and Mental Ray. We begin by evaluating the default paint effects library and how to convert the strokes into renderable geometry with mia Materials. Using Physical Sun/Sky, we create more photorealistic renders through the creation of our own materials in a tonemapped workflow circumventing the default shaders created by Paint Effects. Everything necessary to create double sided shaders with realistic glossy reflections and translucency is demonstrated in detail. We look at mapping all relevant paramaters for more believable shaders via diffuse, bump, reflection and translucency, including how to organize UVs into tiles for variety in our leaf textures. We take an in-depth look at creating ivy with Paint Effects and the Ivy Generator tool and incorporate the discussed techniques for plants and ivy into a cliff scene.

Grass and Plant Instancing in Maya/Mental Ray: Forests Techniques, part Two  eBooks & eLearning

Posted by C2U at March 13, 2015
Grass and Plant Instancing in Maya/Mental Ray: Forests Techniques, part Two

The Gnomon Workshop - Grass and Plant Instancing in Maya/Mental Ray: Forests Techniques, part Two
English | 521 minutes | AVC (.MP4) 1280x720 10fps | Audio: AAC 44.1KHz 2ch | 3.96 GB
Genre: eLearning | Project files Included

In this DVD, Alex covers how to create realistic grass using Maya, Paint Effects and Mental Ray while also sharing his techniques for developing a complete natural environment. We begin by evaluating the default Paint Effects grass library with discussion on the basic adjustments needed to make grass more natural.

Lighting La Salle Maya + Mental Ray  eBooks & eLearning

Posted by Alexpal at Jan. 31, 2011
Lighting La Salle Maya + Mental Ray

Lighting La Salle Maya + Mental Ray
PDF + Resource files | 36 pages | 2.7 GB

This five part series will focus on the topic of setting up a variety of lighting rigs that reflect natural lighting at different times of the day and manmade interior lighting. Each of the chapters will use the same base scene as a starting point, and will show a step by step guide to finding a lighting and rendering solution that best reflects the desired lighting situation.
The tutorials will explain the type of lights used and how to set up the parameters along with talking about the different methods of tackling the subject. The manipulation of textures may also be covered in order to turn a daylight scene into night scene for example. The artists will also look at some useful post production techniques in Photoshop in order to enhance a final still.
The Gnomon Workshop - Ambient Occlusion in Maya & mental ray Lighting and Rendering Series Vol. 5

The Gnomon Workshop - Ambient Occlusion in Maya & mental ray Lighting and Rendering Series Vol. 5
MP4 | Audio: aac, 44100 Hz, mono | Video: h264, yuv420p, 1280x720, 15.00 fps | 1.28GB
Genre: Video Training

In this lecture, Frederic Durand demonstrates a variety of techniques for indirect and direct lighting using Ambient Occlusion within Maya and mental ray. In its most basic use, Ambient Occlusion allows artists to simulate contact shadows in an image.

fxphd 201 - Production Rendering Techniques with Mental Ray FULL  eBooks & eLearning

Posted by Alexpal at Jan. 18, 2011
fxphd 201 - Production Rendering Techniques with Mental Ray FULL

fxphd 201 - Production Rendering Techniques with Mental Ray FULL
project files | .mov | 3.4 Gb
eLearning

This course will teach techniques and concepts for rendering realistic, physically based CG elements in a visual effects context (i.e. for integration into live action shots). As it is a hands-on course in using Mental Ray to do these things, it will start with a fundamental treatment of everything from light and pixels through to cameras, response curves and compositing, as well as "learning to see". The course will be performed using the 3ds Max application, but most things apply to Maya and Softimage as well.
DigitalTutors: Creative Development: Subsurface Scattering Shaders in Maya and mental ray

DigitalTutors: Creative Development: Subsurface Scattering Shaders in Maya and mental ray
Run Time: 1h 51m | Release Date: November 1, 2012 | Author: Jon Tojek | Required Software: Maya 2012, NUKE 6.3
English | .flv 578 kbps | 1280 x 720 15fps | aac 44,1kHz stereo | 5 Gb
Genre: eLearning

This tutorial covers the full range of Maya's fast subsurface shaders, with a detailed examination of how to make human skin and render it in mental ray.
We will begin with a clear definition and explanation of the complex lighting behavior of subsurface scatter. Then we will examine how the set of 10 Maya shaders are used to simulate this lighting effect. Detailed examinations of all subsurface scatter shader variables are demonstrated with examples in a variety of lighting conditions. The last set of lessons goes deeper into creating shader networks for human skin.

NVIDIA Mental Ray For Maya 2016 / 2017 v3.14.3.41 (Win/Mac/Lnx)  Software

Posted by speedzodiac_ at March 17, 2017
NVIDIA Mental Ray For Maya 2016 / 2017 v3.14.3.41 (Win/Mac/Lnx)

NVIDIA Mental Ray For Maya 2016 / 2017 v3.14.3.41 (Win/Mac/Lnx) | 1.96 Gb (Total)

NVIDIA mental ray for Maya is a plug-in rendering solution, seamlessly integrated into Autodesk Maya®. The industry standard renderer you have counted upon for years is now available directly from those creating it. Maya artists now receive interactive viewport rendering and easy-to-use global illumination with substantial GPU-acceleration, in addition to all previous functionality and compatibility.

NVIDIA Mental Ray For Maya 2017 v3.14.3.31 (Win/Mac/Lnx)  Software

Posted by Dizel_ at Feb. 13, 2017
NVIDIA Mental Ray For Maya 2017 v3.14.3.31 (Win/Mac/Lnx)

NVIDIA Mental Ray For Maya 2017 v3.14.3.31 (Win/Mac/Lnx) | 996 Mb

NVIDIA mental ray for Maya is a plug-in rendering solution, seamlessly integrated into Autodesk Maya®. The industry standard renderer you have counted upon for years is now available directly from those creating it. Maya artists now receive interactive viewport rendering and easy-to-use global illumination with substantial GPU-acceleration, in addition to all previous functionality and compatibility.

NVIDIA Mental Ray For Maya 2016 v3.14.3.31 (Win/Mac/Lnx)  Software

Posted by Dizel_ at Feb. 12, 2017
NVIDIA Mental Ray For Maya 2016 v3.14.3.31 (Win/Mac/Lnx)

NVIDIA Mental Ray For Maya 2016 v3.14.3.31 (Win/Mac/Lnx) | 996 Mb

NVIDIA mental ray for Maya is a plug-in rendering solution, seamlessly integrated into Autodesk Maya®. The industry standard renderer you have counted upon for years is now available directly from those creating it. Maya artists now receive interactive viewport rendering and easy-to-use global illumination with substantial GPU-acceleration, in addition to all previous functionality and compatibility.

Autodesk Maya 2016 SP6 with Mental Ray  Software

Posted by Detvora at April 6, 2016
Autodesk Maya 2016 SP6 with Mental Ray

Autodesk Maya 2016 SP6 with Mental Ray | MacOSX | 949 MB

Maya is a 3D modeling and animation tool built for professional indie game makers. It is designed to help indies bring their creations to life, and it provides a powerful set of creative tools and workflows at an affordable price.