John Vince Computer

Geometry for Computer Graphics: Formulae, Examples and Proofs by John Vince [Repost]  eBooks & eLearning

Posted by tanas.olesya at March 30, 2015
Geometry for Computer Graphics: Formulae, Examples and Proofs by John Vince [Repost]

Geometry for Computer Graphics: Formulae, Examples and Proofs by John Vince
English | Nov 19, 2004 | ISBN: 1852338342 | 359 Pages | PDF | 4 MB

A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic.
Mathematics for Computer Graphics (Undergraduate Topics in Computer Science) by John Vince (Repost)

Mathematics for Computer Graphics (Undergraduate Topics in Computer Science) by John Vince (Repost)
Publisher: Springer; 3rd edition (February 16, 2010) | ISBN: 1849960224 | Pages: 293 | PDF | 1.68 MB

Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.

Geometry for Computer Graphics: Formulae, Examples and Proofs by John Vince  eBooks & eLearning

Posted by Alexpal at Nov. 19, 2008
Geometry for Computer Graphics: Formulae, Examples and Proofs by John Vince

Geometry for Computer Graphics: Formulae, Examples and Proofs by John Vince
Publisher: Springer; 1 edition (November 19, 2004) | ISBN-10: 1852338342 | PDF | 4 Mb | 342 pages

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis.

John Vince, «Mathematics for Computer Graphics, 2nd Edition»  eBooks & eLearning

Posted by Spymaker at Nov. 30, 2006
John Vince, «Mathematics for Computer Graphics, 2nd Edition»

John Vince, «Mathematics for Computer Graphics, 2nd Edition»
Publisher: Springer | Sep 2005 | ISBN: 1846280346 | Pages: 247 | Format: PDF | Size: 3.6 MB

John Aycock, «Computer Viruses and Malware» (Advances in Information Security)  eBooks & eLearning

Posted by thorgal at Dec. 5, 2006
John Aycock, «Computer Viruses and Malware» (Advances in Information Security)

John Aycock, «Computer Viruses and Malware» (Advances in Information Security)
ISBN: 0387302360 | Publisher: Springer | Publication Date: 2006-07-20 | 227 Pages | PDF | 9,4 Mb

Mathematics for Computer Graphics, Fifth Edition  eBooks & eLearning

Posted by AvaxGenius at Aug. 30, 2017
Mathematics for Computer Graphics, Fifth Edition

Mathematics for Computer Graphics, Fifth Edition By Prof. John Vince
English | PDF | 2017 | 512 Pages | ISBN : 1447173341 | 14.95 MB

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.
Mathematics for Computer Graphics (Undergraduate Topics in Computer Science) [Repost]

Mathematics for Computer Graphics (Undergraduate Topics in Computer Science) by John Vince
English | 20 Dec. 2013 | ISBN: 1447162897 | 412 Pages | PDF | 6.37 MB

The updated and expanded 4th edition of this book explores mathematical techniques and problem-solving strategies for computer games, animation, virtual reality, CAD and other areas of computer graphics. Includes 120 worked examples and some 270 illustrations.

Foundation Mathematics for Computer Science: A Visual Approach [Repost]  eBooks & eLearning

Posted by ChrisRedfield at July 18, 2017
Foundation Mathematics for Computer Science: A Visual Approach [Repost]

John Vince - Foundation Mathematics for Computer Science: A Visual Approach
Published: 2015-07-28 | ISBN: 3319214365 | PDF | 334 pages | 9.93 MB

Handbook of Computer Animation [repost]  eBooks & eLearning

Posted by naag at April 10, 2017
Handbook of Computer Animation [repost]

Handbook of Computer Animation By John Vince
2003 | 262 Pages | ISBN: 1447111060 | PDF | 14 MB

Calculus for Computer Graphics [repost]  eBooks & eLearning

Posted by hill0 at March 29, 2017
Calculus for Computer Graphics [repost]

Calculus for Computer Graphics by John Vince
English | 30 Sept. 2013 | ISBN: 1447154657 | 244 Pages | PDF (True) | 5.01 MB

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.