Posted by **tanas.olesya** at March 30, 2015

English | Nov 19, 2004 | ISBN: 1852338342 | 359 Pages | PDF | 4 MB

A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic.

Posted by **pepoimc** at Feb. 5, 2011

Publisher: Springer; 3rd edition (February 16, 2010) | ISBN: 1849960224 | Pages: 293 | PDF | 1.68 MB

Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.

Posted by **Alexpal** at Nov. 19, 2008

Publisher: Springer; 1 edition (November 19, 2004) | ISBN-10: 1852338342 | PDF | 4 Mb | 342 pages

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis.

Posted by **Spymaker** at Nov. 30, 2006

Publisher: Springer | Sep 2005 | ISBN: 1846280346 | Pages: 247 | Format: PDF | Size: 3.6 MB

Posted by **thorgal** at Dec. 5, 2006

ISBN: 0387302360 | Publisher: Springer | Publication Date: 2006-07-20 | 227 Pages | PDF | 9,4 Mb

Posted by **AvaxGenius** at Aug. 30, 2017

English | PDF | 2017 | 512 Pages | ISBN : 1447173341 | 14.95 MB

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.

Posted by **hill0** at Aug. 13, 2017

English | 20 Dec. 2013 | ISBN: 1447162897 | 412 Pages | PDF | 6.37 MB

The updated and expanded 4th edition of this book explores mathematical techniques and problem-solving strategies for computer games, animation, virtual reality, CAD and other areas of computer graphics. Includes 120 worked examples and some 270 illustrations.

Posted by **ChrisRedfield** at July 18, 2017

Published: 2015-07-28 | ISBN: 3319214365 | PDF | 334 pages | 9.93 MB

Posted by **naag** at April 10, 2017

2003 | 262 Pages | ISBN: 1447111060 | PDF | 14 MB

Posted by **hill0** at March 29, 2017

English | 30 Sept. 2013 | ISBN: 1447154657 | 244 Pages | PDF (True) | 5.01 MB

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.