Computer Graphics Epub

Practical Algorithms for 3D Computer Graphics, Second Edition  eBooks & eLearning

Posted by naag at April 17, 2017
Practical Algorithms for 3D Computer Graphics, Second Edition

R. Stuart Ferguson, "Practical Algorithms for 3D Computer Graphics, Second Edition"
English | ISBN: 1466582529 | 2014 | 520 pages | EPUB | 3.98 MB

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.

Computer Graphics: Questions and Answers  eBooks & eLearning

Posted by AlenMiler at April 12, 2016
Computer Graphics: Questions and Answers

Computer Graphics: Questions and Answers by George A Duckett
English | Mar. 30, 2016 | ISBN: 153080048X | 260 Pages | AZW3/MOBI/EPUB/PDF (conv) | 20.34 MB

If you have a question about Computer Graphics this is the book with the answers. Computer Graphics: Questions and Answers takes some of the best questions and answers asked on the computergraphics.stackexchange.com website.

Mathematics for 3D Game Programming and Computer Graphics (Repost)  eBooks & eLearning

Posted by igor_lv at Sept. 13, 2017
Mathematics for 3D Game Programming and Computer Graphics (Repost)

Mathematics for 3D Game Programming and Computer Graphics - Eric Lengyel
2011 | ISBN: 1435458869 | PDF | 576 pages | Third Edition | 8 Mb

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level.

Introduction to Computer Graphics: A Practical Learning Approach  eBooks & eLearning

Posted by First1 at Sept. 1, 2017
Introduction to Computer Graphics: A Practical Learning Approach

Introduction to Computer Graphics: A Practical Learning Approach by Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik, Marco Di Benedetto
English | October 17th, 2014 | ISBN: 1439852790 | 417 pages | True PDF | 7.49 MB

Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game.

Mathematics for Computer Graphics, Fifth Edition  eBooks & eLearning

Posted by AvaxGenius at Aug. 30, 2017
Mathematics for Computer Graphics, Fifth Edition

Mathematics for Computer Graphics, Fifth Edition By Prof. John Vince
English | PDF | 2017 | 512 Pages | ISBN : 1447173341 | 14.95 MB

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.

CGW. Computer Graphics World - July/August 2017  Magazines

Posted by Karabas91 at Aug. 21, 2017
CGW. Computer Graphics World - July/August 2017

CGW. Computer Graphics World - July/August 2017
English | True PDF | 60 pages | 24 MB

CGW explores how leading-edge graphics techniques, including the 3D modeling, animation and visualization are used in such applications as CAD/CAM/CAE, architecture, scientific visualization, special effects, digital video, film, and interactive entertainment.

Computer Graphics: Principles and Practice, 3rd Edition (Repost)  eBooks & eLearning

Posted by First1 at Aug. 16, 2017
Computer Graphics: Principles and Practice, 3rd Edition (Repost)

Computer Graphics: Principles and Practice, 3rd Edition by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, Kurt Akeley (Repost)
English | July 20th, 2013 | ISBN: 0321399528 | 1262 pages | True PDF | 17.82 MB

Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught.
Mathematics for Computer Graphics (Undergraduate Topics in Computer Science) [Repost]

Mathematics for Computer Graphics (Undergraduate Topics in Computer Science) by John Vince
English | 20 Dec. 2013 | ISBN: 1447162897 | 412 Pages | PDF | 6.37 MB

The updated and expanded 4th edition of this book explores mathematical techniques and problem-solving strategies for computer games, animation, virtual reality, CAD and other areas of computer graphics. Includes 120 worked examples and some 270 illustrations.

Computer Vision, Imaging and Computer Graphics - Theory and Applications [Repost]  eBooks & eLearning

Posted by ChrisRedfield at July 30, 2017
Computer Vision, Imaging and Computer Graphics - Theory and Applications [Repost]

Sebastiano Battiato, Sabine Coquillart, Julien Pettré, Robert S. Laramee, Andreas Kerren, José Braz - Computer Vision, Imaging and Computer Graphics - Theory and Applications
Published: 2016-02-14 | ISBN: 3319251163 | PDF | 301 pages | 50.12 MB

Computer Graphics through Key Mathematics (Repost)  eBooks & eLearning

Posted by AvaxGenius at July 30, 2017
Computer Graphics through Key Mathematics (Repost)

Computer Graphics through Key Mathematics By Huw Jones BSc, DipEd, MSc, FSS, MBCS, CEng
English | PDF | 2001 | 358 Pages | ISBN : 1852334223 | 32.6 MB

Computer Graphics through Key Mathematics introduces the mathematics that support computer graphics on a 'need to know' basis. Its approach means you don't have to do advanced mathematical manipulation in order to understand the capabilities, scope and limitations of the computer graphics systems that create impressive images.