Posted by **naag** at April 17, 2017

English | ISBN: 1466582529 | 2014 | 520 pages | EPUB | 3.98 MB

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.

Posted by **AlenMiler** at April 12, 2016

English | Mar. 30, 2016 | ISBN: 153080048X | 260 Pages | AZW3/MOBI/EPUB/PDF (conv) | 20.34 MB

If you have a question about Computer Graphics this is the book with the answers. Computer Graphics: Questions and Answers takes some of the best questions and answers asked on the computergraphics.stackexchange.com website.

Posted by **igor_lv** at Sept. 13, 2017

2011 | ISBN: 1435458869 | PDF | 576 pages | Third Edition | 8 Mb

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level.

Posted by **First1** at Sept. 1, 2017

English | October 17th, 2014 | ISBN: 1439852790 | 417 pages | True PDF | 7.49 MB

Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game.

Posted by **AvaxGenius** at Aug. 30, 2017

English | PDF | 2017 | 512 Pages | ISBN : 1447173341 | 14.95 MB

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.

Posted by **Karabas91** at Aug. 21, 2017

English | True PDF | 60 pages | 24 MB

CGW explores how leading-edge graphics techniques, including the 3D modeling, animation and visualization are used in such applications as CAD/CAM/CAE, architecture, scientific visualization, special effects, digital video, film, and interactive entertainment.

Posted by **First1** at Aug. 16, 2017

English | July 20th, 2013 | ISBN: 0321399528 | 1262 pages | True PDF | 17.82 MB

Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught.

Posted by **hill0** at Aug. 13, 2017

English | 20 Dec. 2013 | ISBN: 1447162897 | 412 Pages | PDF | 6.37 MB

The updated and expanded 4th edition of this book explores mathematical techniques and problem-solving strategies for computer games, animation, virtual reality, CAD and other areas of computer graphics. Includes 120 worked examples and some 270 illustrations.

Posted by **ChrisRedfield** at July 30, 2017

Published: 2016-02-14 | ISBN: 3319251163 | PDF | 301 pages | 50.12 MB

Posted by **AvaxGenius** at July 30, 2017

English | PDF | 2001 | 358 Pages | ISBN : 1852334223 | 32.6 MB

Computer Graphics through Key Mathematics introduces the mathematics that support computer graphics on a 'need to know' basis. Its approach means you don't have to do advanced mathematical manipulation in order to understand the capabilities, scope and limitations of the computer graphics systems that create impressive images.