The User Manual For R Package Lmomco, Version 2.1+

AVEVA Everything3D (E3D) version 2.1  Software

Posted by scutter at July 5, 2016
AVEVA Everything3D (E3D) version 2.1

AVEVA Everything3D (E3D) version 2.1 | 1.7 Gb

AVEVA has presented 2.1 version of AVEVA Everything3D (E3D). As part of AVEVA’s Integrated Engineering & Design approach, AVEVA E3D brings significant innovations to greatly enhance new-build plant design and through-life modification projects. Central to this is the integration of laser scan data and 3D geometry; powerful drafting tools and intuitive user interfaces for common design tasks.

GNS Animator4 version 2.1.2  Software

Posted by scutter at June 2, 2015
GNS Animator4 version 2.1.2

GNS Animator4 version 2.1.2 | 368.4 mb

GNS - Gesellschaft für Numerische Simulation mbH introduces Animator4 version 2.1.2, is a post-processor for a wide range of finite element analysis (FEA) applications.

Apple Watch Guide: The User Manual to Unleash Your Smartwatch!  eBooks & eLearning

Posted by AlenMiler at May 14, 2015
Apple Watch Guide: The User Manual to Unleash Your Smartwatch!

Apple Watch Guide: The User Manual to Unleash Your Smartwatch! by Shelby Johnson
English | May 8, 2015 | ASIN: B00XDRLRWM | 67 Pages | EPUB/MOBI | 744.22 KB/858.39 KB

Do you own the Apple Watch and would like to learn how to get even more out of your device? The new device can be daunting or confusing to some, with its numerous built in features, apps and concepts.
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (repost)

OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1 (6th Edition) by OpenGL Architecture Review Board
English | August 9, 2007 | ISBN: 0321481003 | 928 Pages | PDF | 16 MB

The OpenGL® Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best-selling "red book" describes the latest features of OpenGL Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.

Mathematical Reasoning: Writing and Proof Version 2.1  eBooks & eLearning

Posted by lengen at Feb. 17, 2017
Mathematical Reasoning: Writing and Proof Version 2.1

Mathematical Reasoning: Writing and Proof Version 2.1 by Ted Sundstrom
English | June 11, 2014 | ISBN: 1500143413 | 608 Pages | PDF | 13 MB

Mathematical Reasoning: Writing and Proof is a text for the first college mathematics course that introduces students to the processes of constructing and writing proofs and focuses on the formal development of mathematics. The primary goals of the text are to help students: Develop logical thinking skills and to develop the ability to think more abstractly in a proof oriented setting; develop the ability to construct and write mathematical proofs using standard methods of mathematical proof including direct proofs, proof by contradiction, mathematical induction, case analysis, and counterexamples; develop the ability to read and understand written mathematical proofs; develop talents for creative thinking and problem solving; improve their quality of communication in mathematics.

The Color Book (HTML 4.01 and CSS 2.1)  eBooks & eLearning

Posted by AlenMiler at Jan. 15, 2017
The Color Book (HTML 4.01 and CSS 2.1)

The Color Book (HTML 4.01 and CSS 2.1) by Philip Thompson
English | 11 Jan. 2017 | ASIN: B01NCVK5L9 | 38 Pages | AZW3/MOBI/EPUB/PDF (conv) | 1.01 MB

This book describes W3C color rendering scheme for Web pages. The scope includes HTML 4.01 and CSS 2.1.

Creating The Mood Painting for Video Game and Movie Part 1  eBooks & eLearning

Posted by naag at Nov. 26, 2016
Creating The Mood Painting for Video Game and Movie Part 1

Creating The Mood Painting for Video Game and Movie Part 1
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours 44M | 998 MB
Genre: eLearning | Language: English

In this tutorial you will learn how top create the mood paintings that can be used as Video Game concept art design as well as Movie key visualisation.

The Coding Manual for Qualitative Researchers (2nd edition) [Repost]  eBooks & eLearning

Posted by ChrisRedfield at Oct. 24, 2016
The Coding Manual for Qualitative Researchers (2nd edition) [Repost]

Johnny Saldana - The Coding Manual for Qualitative Researchers (2nd edition)
Published: 2012-11-19 | ISBN: 1446247368, 1446247376 | PDF | 328 pages | 9.95 MB

Sea Kayaking: The Classic Manual for Touring, from Day Trips to Major Expeditions  eBooks & eLearning

Posted by tarantoga at Oct. 23, 2016
Sea Kayaking: The Classic Manual for Touring, from Day Trips to Major Expeditions

John Dowd, "Sea Kayaking: The Classic Manual for Touring, from Day Trips to Major Expeditions"
ISBN: 1771641436 | 2015 | EPUB | 288 pages | 7 MB

NextLimit Maxwell Render for form Z7 / Z8 v3.2.1.4  Software

Posted by speedzodiac_ at July 24, 2016
NextLimit Maxwell Render for form Z7 / Z8 v3.2.1.4

NextLimit Maxwell Render for form Z7 / Z8 v3.2.1.4 | 63/135 Mb

Maxwell Render 3d rendering software - make perfect images, films and animations from 3d models. Fast, compatible and easy-to-use.