Photos E Learning Concepts

Photos - E-Learning Concepts 3  Graphics

Posted by posterb at Aug. 2, 2017
Photos - E-Learning Concepts 3

Photos - E-Learning Concepts 3
5 JPG | 7000x4667 - 9000x6007 | 60 Mb

Photos - E-Learning Concepts 2  Graphics

Posted by posterb at Oct. 17, 2016
Photos - E-Learning Concepts 2

Photos - E-Learning Concepts 2
5 pics | JPG | 7000x4667-9000x5625 | 58.94 Mb

Photos - E-Learning Concepts  Graphics

Posted by posterb at March 3, 2016
Photos - E-Learning Concepts

Photos - E-Learning Concepts
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E-Learning: Concepts and Practice (repost)  eBooks & eLearning

Posted by Veslefrikk at April 10, 2015
E-Learning: Concepts and Practice (repost)

Bryn Holmes, John R Gardner, “E-Learning: Concepts and Practice”
Sage Publications Ltd | 2006-06-01 | ISBN: 1412911117 | 200 pages | PDF | 2,15 MB

E-Learning: Concepts and Practice  eBooks & eLearning

Posted by tot167 at Jan. 3, 2009
E-Learning: Concepts and Practice

Bryn Holmes, John R Gardner, “E-Learning: Concepts and Practice”
Sage Publications Ltd | 2006-06-01 | ISBN: 1412911117 | 200 pages | PDF | 2,15 MB
E-Learning Networked Environments and Architectures: A Knowledge Processing Perspective

E-Learning Networked Environments and Architectures: A Knowledge Processing Perspective (Advanced Information and Knowledge Processing) by Samuel Pierre
English | Dec. 1, 2006 | ISBN: 1846283515 | 440 Pages | PDF | 7 MB

This book provides state-of-the-art e-learning networked environments and architectures carried out over the last few years from a knowledge management perspective.
"Technologies for E-Learning and Digital Entertainment" ed. by Zhigeng Pan, Ruth Aylett, Holger Diener

"Technologies for E-Learning and Digital Entertainment" ed. by Zhigeng Pan, Ruth Aylett, Holger Diener
First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings. Lecture Notes in Computer Science, volume 3942
Springer | 2006 | ISBN: 3540334238 9783540334231 | 1420 pages | PDF/djvu | 27/24 MB

The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches were carefully reviewed and selected from a total of 467 submissions. The papers cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, mobile learning, education and remote classrooms, effectiveness of VR for education, life long learning, collaborative environments, remote group simulations, collaborative learning, virtual reality in education, game design and development, game engine development, game AI and artificial life, game physics, game rendering, virtual characters/agents, online/mobile game/video game, storytelling and game narrative, affective interaction in games, digital museum, digital heritage, animation techniques, augmented reality, and mixed reality.

Photos - World Maps Concepts 10  Graphics

Posted by posterb at Sept. 21, 2017
Photos - World Maps Concepts 10

Photos - World Maps Concepts 10
7 JPG | 5000x3330 - 6000x4000 | 55 Mb

Photos - Flowers Collage Concepts  Graphics

Posted by posterb at Sept. 16, 2017
Photos - Flowers Collage Concepts

Photos - Flowers Collage Concepts
5 JPG | 7000x4757 - 9000x6000 | 122 Mb

E-Learning Practice in Higher Education: A Mixed-Method Comparative Analysis  eBooks & eLearning

Posted by AvaxGenius at Sept. 16, 2017
E-Learning Practice in Higher Education: A Mixed-Method Comparative Analysis

E-Learning Practice in Higher Education: A Mixed-Method Comparative Analysis By Sayed Hadi Sadeghi
English | PDF | 2017 (2018 Edition) | 241 Pages | ISBN : 3319659383 | 3.21 MB

This book investigates e-learning practices at American and Australian institutes of higher learning, their status quo, best-practice examples, and remaining issues. Utilizing a mixed-methods approach, it combines three studies – two using quantitative methods and a third using qualitative methods – in order to gauge the status quo of e-learning.