Video Games Addiction

Video Game Addiction: The Cure to The Game Addiction  eBooks & eLearning

Posted by AlenMiler at Sept. 10, 2016
Video Game Addiction: The Cure to The Game Addiction

Video Game Addiction: The Cure to The Game Addiction by Richard keoki
English | 9 Sept. 2016 | ISBN: 1537031740 | 38 Pages | AZW3/MOBI/EPUB/PDF (conv) | 1.38 MB

Everyone knows what video games are. We are immersed in a culture that has continued to foster the idea of playing games for entertainment and now even for advancement.

Video Game Addiction : Overcoming Video Game Addiction  eBooks & eLearning

Posted by Rare-1 at Jan. 19, 2016
Video Game Addiction : Overcoming Video Game Addiction

Video Game Addiction : Overcoming Video Game Addiction
WEBRip | MP4/AVC, ~456 kb/s | 1280 x 720 | English: AAC, 48.0 kb/s (2 ch), 44.1 KHz | 322 MB
Genre: Personal Development / Personal Transformation | Language: English | +Project Files

A-Z guide to overcoming Video Game Addiction. Get your life back and the life of those you love from Video Games
The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games

The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games by Rachel Kowert, Thorsten Quandt
English | 2015 | ISBN: 1138831638, 1138831603 | 204 pages | PDF | 1,7 MB

BBC - Horizon: Are Video Games Really That Bad (2015)  Video

Posted by notbanned at Sept. 17, 2015
BBC - Horizon: Are Video Games Really That Bad (2015)

BBC - Horizon: Are Video Games Really That Bad (2015)
WEBRip | 1280x720 | .MKV/AVC @ 2388 Kbps | 59mn 14s | Audio: English AAC 128 kbps, 2 channels | Subs: None | 1012 MiB
Genre: Documentary

The video game industry is a global phenomenon. There are over 1.2 billion gamers across the planet, with sales projected soon to pass $100 billion per year. But their very popularity fuels the controversy that surrounds them. They frequently stand accused of corrupting the young - of causing violence and addiction. But is this true? Horizon reveals a scientific community deeply divided. Some are convinced that video games incite aggression. Others insist they have no effect whatsoever on real-world violence. But away from the controversy, there is a growing body of evidence that suggests video games may help keep the brain sharp, and could soon revolutionise how we combat mental decline as we age.

The Art of Video Games: From Pac-Man to Mass Effect  eBooks & eLearning

Posted by zxcvbn at Oct. 5, 2013
The Art of Video Games: From Pac-Man to Mass Effect

The Art of Video Games: From Pac-Man to Mass Effect
Welcome Books | Chris Melissinos, Patrick O'Rourke | 2012 | HQ PDF | ISBN: 159962110X | 219 pages | 103 Mb

Analysing English as a Lingua Franca in Video Games  eBooks & eLearning

Posted by arundhati at Jan. 15, 2017
Analysing English as a Lingua Franca in Video Games

Pietro Luigi Iaia, "Analysing English as a Lingua Franca in Video Games: Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions"
2016 | ISBN-10: 3034321384 | 158 pages | PDF | 1 MB
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (East Asian Popular Culture) by Alexis Pulos
English | 17 Jan. 2017 | ISBN: 3319438166 | 218 Pages | PDF | 3.3 MB

This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work.
The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry (Repost)

The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry By Roberto Dillon
2011 | 209 Pages | ISBN: 1439873232 | PDF | 6 MB

Contemporary Research on Intertextuality in Video Games  eBooks & eLearning

Posted by readerXXI at Jan. 2, 2017
Contemporary Research on Intertextuality in Video Games

Contemporary Research on Intertextuality in Video Games
by Christophe Duret and Christian-Marie Pons
English | 2016 | ISBN: 152250477X | 390 Pages | True PDF | 13.3 MB

Contemporary Research on Intertextuality in Video Games brings together game scholars to analyze the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality.

War Play: Video Games and the Future of Armed Conflict (Repost)  eBooks & eLearning

Posted by roxul at Jan. 1, 2017
War Play: Video Games and the Future of Armed Conflict (Repost)

Corey Mead, "War Play: Video Games and the Future of Armed Conflict"
English | ISBN: 0544031563 | 2013 | EPUB | 208 pages | 6 MB