Maya Mental Ray Shaders

Grass and Plant Instancing in Maya/Mental Ray: Forests Techniques, part Two

The Gnomon Workshop - Grass and Plant Instancing in Maya/Mental Ray: Forests Techniques, part Two
English | 521 minutes | AVC (.MP4) 1280x720 10fps | Audio: AAC 44.1KHz 2ch | 3.96 GB
Genre: eLearning | Project files Included

In this DVD, Alex covers how to create realistic grass using Maya, Paint Effects and Mental Ray while also sharing his techniques for developing a complete natural environment. We begin by evaluating the default Paint Effects grass library with discussion on the basic adjustments needed to make grass more natural.
Creating Plants in Maya-Mental Ray - Forest Techniques, part One with Alex Alvarez (2012)

Creating Plants in Maya-Mental Ray - Forest Techniques, part One with Alex Alvarez (2012)
WEB-Rip | MP4 | MPEG4 | H.264 @ 2.5 Mbit/s | 1280x720 | AAC Stereo @ 128 Kbit/s 44 KHz | 10 Hours | 6.55 GB
Genre: Creating Plants in Maya-Mental Ray | Language: English | Project Files Included

In this DVD, Alex thoroughly covers how to create realistic plants using Maya, Paint Effects and Mental Ray. We begin by evaluating the default paint effects library and how to convert the strokes into renderable geometry with mia Materials. Using Physical Sun/Sky, we create more photorealistic renders through the creation of our own materials in a tonemapped workflow circumventing the default shaders created by Paint Effects. Everything necessary to create double sided shaders with realistic glossy reflections and translucency is demonstrated in detail. We look at mapping all relevant paramaters for more believable shaders via diffuse, bump, reflection and translucency, including how to organize UVs into tiles for variety in our leaf textures. We take an in-depth look at creating ivy with Paint Effects and the Ivy Generator tool and incorporate the discussed techniques for plants and ivy into a cliff scene.

Lighting La Salle Maya + Mental Ray  

Posted by Alexpal at Jan. 31, 2011
Lighting La Salle Maya + Mental Ray

Lighting La Salle Maya + Mental Ray
PDF + Resource files | 36 pages | 2.7 GB

This five part series will focus on the topic of setting up a variety of lighting rigs that reflect natural lighting at different times of the day and manmade interior lighting. Each of the chapters will use the same base scene as a starting point, and will show a step by step guide to finding a lighting and rendering solution that best reflects the desired lighting situation.
The tutorials will explain the type of lights used and how to set up the parameters along with talking about the different methods of tackling the subject. The manipulation of textures may also be covered in order to turn a daylight scene into night scene for example. The artists will also look at some useful post production techniques in Photoshop in order to enhance a final still.
The Gnomon Workshop - Ambient Occlusion in Maya & mental ray Lighting and Rendering Series Vol. 5

The Gnomon Workshop - Ambient Occlusion in Maya & mental ray Lighting and Rendering Series Vol. 5
MP4 | Audio: aac, 44100 Hz, mono | Video: h264, yuv420p, 1280x720, 15.00 fps | 1.28GB
Genre: Video Training

In this lecture, Frederic Durand demonstrates a variety of techniques for indirect and direct lighting using Ambient Occlusion within Maya and mental ray. In its most basic use, Ambient Occlusion allows artists to simulate contact shadows in an image.

mental ray Workflows in Maya: Caustics  

Posted by C2U at Feb. 13, 2015
mental ray Workflows in Maya: Caustics

Digital Tutors - mental ray Workflows in Maya: Caustics
1h 52m | Audio: aac, 32KHz, mono | Video: h264, yuv420p, 1280x720, 15.00 fps | 394 MB
Genre: eLearning | Project Files Included

This mental ray tutorial will go over the process of creating and controlling the emission of caustic photons into our Maya scenes and then rendering them out using mental ray.
Caustic light patterns are a natural occurring phenomenon in the world around us that is often overlooked. These patterns of focused light can add an extra level of realism to your renders so understanding how to create them is important.

Lynda - Up and Running with mental ray in Maya  

Posted by Max-X at Dec. 20, 2014
Lynda - Up and Running with mental ray in Maya

Lynda - Up and Running with mental ray in Maya
English | Dec 19, 2014 | .MP4 | Video: AVC 1280x720 15&30fps | Audio: AAC 48KHz 2ch | 1.65 GB
Genre: E-learning

Meet mental ray, the render engine of choice for many Maya users. In this course, Brian Bradley covers the basic and not-so-basic features of this production-proven renderer. Brian introduces the mental ray workflow, lighting tools, global illumination toolset, and the mia materials. Last but not least, he covers the Unified Sampling engine and render effects such as caustics, depth of field, and displacement mapping.

Digital Tutors - Mental ray Production Shaders in 3ds Max with Kyle Green  eBooks & eLearning

Posted by rwdfox at June 7, 2013
Digital Tutors - Mental ray Production Shaders in 3ds Max with Kyle Green

Digital Tutors - Mental ray Production Shaders in 3ds Max with Kyle Green
English | Audio: mp3, 44100 Hz, stereo, 128 kb/s
AVI | Video: h264, yuv420p, 1280x644, 25.00 fps(r) | 140 MB
Genre: Video Training

In this series of lessons, we will discuss the advanced rendering features found in the 3ds Max mental ray production shaders, and how they can become a valuable part of your production pipeline. In this series of lessons, we will discuss the advanced rendering features found in the 3ds Max mental ray production shaders, and how they can become a valuable part of your production pipeline.

Creating Shader Networks in Maya and mental ray  

Posted by U.N.Owen at March 5, 2013
Creating Shader Networks in Maya and mental ray

Creating Shader Networks in Maya and mental ray | 924MB
Duration: 5h 28m | Video: AVC (.mov) 960x540 15fps | Audio: AAC 48KHz mono
Genre: eLearning | Level: Intermediate | Language: English

Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine. In this course, author Aaron F. Ross shows how to create materials and shaders for 3D objects, characters, and landscapes, with reflectivity, transparency, and amazing texture. Become more comfortable building shader networks and open up a lot of new possibilities for creative surfaces in Maya.
DigitalTutors: Creative Development: Subsurface Scattering Shaders in Maya and mental ray

DigitalTutors: Creative Development: Subsurface Scattering Shaders in Maya and mental ray
Run Time: 1h 51m | Release Date: November 1, 2012 | Author: Jon Tojek | Required Software: Maya 2012, NUKE 6.3
English | .flv 578 kbps | 1280 x 720 15fps | aac 44,1kHz stereo | 5 Gb
Genre: eLearning

This tutorial covers the full range of Maya's fast subsurface shaders, with a detailed examination of how to make human skin and render it in mental ray.
We will begin with a clear definition and explanation of the complex lighting behavior of subsurface scatter. Then we will examine how the set of 10 Maya shaders are used to simulate this lighting effect. Detailed examinations of all subsurface scatter shader variables are demonstrated with examples in a variety of lighting conditions. The last set of lessons goes deeper into creating shader networks for human skin.

Digital-Tutors: Mental Ray Production Shaders in Maya  

Posted by Alexpal at Feb. 28, 2012
Digital-Tutors: Mental Ray Production Shaders in Maya

Digital-Tutors: Mental Ray Production Shaders in Maya
English | Video: svq3, yuvj420p, 788x648, 1085 kb/s | Audio: mp3, 22050 Hz, s16 | 219 MB
Genre: Video training

In this course we will learn how the mental ray Production Shaders can be used to take our Maya renders to a new level of realism and efficiency.
Topics include rendering instantaneous motion blur using the mip_motionblur node, using the mip_card_opacity node to render accurate depth and normal passes, re-rendering portions of our images using the mip_render_subset node, compositing our 3D objects into live-action environments using the mip_cameramap, mip_matteshadow, and mip_mirrorball nodes, as well as many other mental ray Production Shaders found within Maya.