Believable Bots: Can Computers Play Like People? by Philip Hingston
Springer; 2012 edition | October 20, 2012 | English | ISBN: 3642323227 | 318 pages | PDF | 7 MB
We share our modern world with bots – chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human level – bots are more fun if they behave like we do.