Posted by **tanas.olesya** at March 30, 2015

English | Nov 19, 2004 | ISBN: 1852338342 | 359 Pages | PDF | 4 MB

A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic.

Posted by **pepoimc** at Feb. 5, 2011

Publisher: Springer; 3rd edition (February 16, 2010) | ISBN: 1849960224 | Pages: 293 | PDF | 1.68 MB

Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.

Posted by **Alexpal** at Nov. 19, 2008

Publisher: Springer; 1 edition (November 19, 2004) | ISBN-10: 1852338342 | PDF | 4 Mb | 342 pages

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis.

Posted by **Spymaker** at Nov. 30, 2006

Publisher: Springer | Sep 2005 | ISBN: 1846280346 | Pages: 247 | Format: PDF | Size: 3.6 MB

Posted by **thorgal** at Dec. 5, 2006

ISBN: 0387302360 | Publisher: Springer | Publication Date: 2006-07-20 | 227 Pages | PDF | 9,4 Mb

Posted by **alt_f4** at Sept. 5, 2015

English | Sep. 30, 2005 | ISBN: 1846280346 | 251 Pages | PDF | 1 MB

Baffled by maths? Then don't give up hope.

John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.

Posted by **tanas.olesya** at Sept. 20, 2014

Springer; 2nd edition | September 30, 2005 | English | ISBN: 1846280346 | 251 pages | PDF | 1 MB

Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications.

Posted by **tarantoga** at April 5, 2016

ISBN: 1447162897 | 2014 | EPUB | 396 pages | 5 MB

Posted by **tukotikko** at Nov. 30, 2015

2015 | 352 Pages | ISBN: 3319214365 | PDF | 10 MB

Posted by **tukotikko** at Aug. 29, 2015

2003 | 262 Pages | ISBN: 1447111060 | PDF | 14 MB