Gems c

C++ Gems: Programming Pearls from The C++ Report  

Posted by arundhati at Sept. 25, 2015
C++ Gems: Programming Pearls from The C++ Report

Stanley B. Lippman, "C++ Gems: Programming Pearls from The C++ Report"
1998 | ISBN-10: 0135705819 | 628 pages | PDF | 23 MB
Mark DeLoura, Game Programming Gems (Game Programming Gems Series) (Repost)

Mark DeLoura, Game Programming Gems (Game Programming Gems Series)
ISBN: 1584500492 | edition 2000 | DJVU | 599 pages | 33 mb

Aimed at the working (or aspiring) Visual C/C++ game programmer, Game Programming Gems contains over 60 programming tips that have been gathered from more than 40 working game gurus. It you want to build your own games or are interested simply in how games work, this text provides an intriguing glimpse into how the pros create state-of-the-art 3-D animation.

Game Programming Gems Series (1-6)  eBooks & eLearning

Posted by rwdfox at June 16, 2012
Game Programming Gems Series (1-6)

Game Programming Gems Series (1-6)
C..s R..r M..a | ISBN: Multi | 250Mb
 Game Programming Gems (Game Programming Gems Series) (Repost)

Game Programming Gems (Game Programming Gems Series)
Publisher: Charles River Media | ISBN: 1584500492 | edition 2000 | DJVU | 600 pages | 33,6 mb

Aimed at the working (or aspiring) Visual C/C++ game programmer, Game Programming Gems contains over 60 programming tips that have been gathered from more than 40 working game gurus. It you want to build your own games or are interested simply in how games work, this text provides an intriguing glimpse into how the pros create state-of-the-art 3-D animation.
The guiding principle in this book is to publish the best available tips for game programming; most of these fit into 10 pages or fewer. But don't let the efficient presentation fool you; almost every one of these tips will be invaluable to any serious game developer.
Early sections concentrate on techniques for creating more maintainable, faster code. A guide to using scripts for data-driven game modules and techniques teaches you better resource management (like using handles). A quick-start tutorial to the Standard Template Library (STL) will help you learn how to use these fast collection classes in your code right away. Several contributors show off strategies for better game debugging and profiling–there's even a set of classes that can provide onscreen feedback during testing.

Game Programming Gems 4 (Repost)  

Posted by GtkDis at Dec. 9, 2009
Game Programming Gems 4 (Repost)

Game Programming Gems 4
Publisher: Charles River Media | ISBN: 1584502959 | edition 2005 | PDF | 635 pages | 28mb

Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own discoveries. For the past few years, the game industry has been on an incredible journey of exploration and innovation. In conjunction with this journey, the scope of the Game Programming Gems series has broadened as well. With the variety of new platforms available, coverage has been expanded to include alternative languages and third party APIs. Most code is written in C++, but some interpreted languages (Java and Python) are also represented. The graphics articles make use of OpenGL, DirectX, and the various available shader languages. Volume 4 also includes an all new physics section that teaches innovative techniques for implementing real-time physics that will help you create emergent gameplay. To make searching between all four volumes of the series easy and efficient, we have added a cumulative index. This new volume is a definite must-have resource for every game programmer's library!

Game Programming Gems by Mark DeLoura  eBooks & eLearning

Posted by Alexpal at June 2, 2007
Game Programming Gems by  Mark DeLoura

Game Programming Gems by Mark DeLoura (Author)
Publisher: Charles River Media; Book & CD edition (August 2000) | ISBN-10: 1584500492 | PDF | 46 Mb (+ 7 Mb - Source code) | 600 pages

Aimed at the working (or aspiring) Visual C/C++ game programmer, Game Programming Gems contains over 60 programming tips that have been gathered from more than 40 working game gurus. It you want to build your own games or are interested simply in how games work, this text provides an intriguing glimpse into how the pros create state-of-the-art 3-D animation. The guiding principle in this book is to publish the best available tips for game programming; most of these fit into 10 pages or fewer. But don't let the efficient presentation fool you; almost every one of these tips will be invaluable to any serious game developer.
Der C++-Programmierer: C++ lernen - professionell anwenden - Lösungen nutzen (Repost)

Ulrich Breymann, "Der C++-Programmierer: C++ lernen - professionell anwenden - Lösungen nutzen"
2014 | ISBN: 3446438947 | German | 992 pages | PDF | 6 MB

Visual C sharp 2012 - Kochbuch (Repost)  eBooks & eLearning

Posted by roxul at Dec. 9, 2016
Visual C sharp 2012 - Kochbuch (Repost)

Walter Doberenz und Thomas Gewinnus, "Visual C sharp 2012 - Kochbuch"
2013 | ISBN: 3446434380 | 1530 pages | PDF | german | 52 MB

Vivre Côté Paris - Décembre 2016 - Janvier 2017  Magazines

Posted by Torries at Dec. 9, 2016
Vivre Côté Paris - Décembre 2016 - Janvier 2017

Vivre Côté Paris - Décembre 2016 - Janvier 2017
French | 148 pages | True PDF | 29 MB

John R. Hubbard - Schaum's Outlines - Programming With C++ [Repost]  eBooks & eLearning

Posted by rotten comics at Dec. 8, 2016
John R. Hubbard - Schaum's Outlines - Programming With C++ [Repost]

John R. Hubbard - Schaum's Outlines - Programming With C++
1996 | ISBN: 0070308373 | English | 446 pages | PDF | 42 MB