Game Level Design

Beginning Game Level Design (Premier Press Game Development) by John Harold Feil [Repost]

Beginning Game Level Design (Premier Press Game Development) by John Harold Feil
English | Feby 18, 2005 | ISBN: 1592004342 | 252 Pages | PDF | 5 MB

"Beginning Game Level Design" is aimed at readers who want to learn about the creation of game environments and the control of game play, known in the game development industry as "level design".

John Harold Feil, Beginning Game Level Design (Repost)  

Posted by Direktor69 at April 2, 2013
John Harold Feil, Beginning Game Level Design (Repost)

John Harold Feil, Beginning Game Level Design
ISBN: 1592004342 | edition 2005 | PDF | 252 pages | 5 mb

This book does an excellent job of teaching you all the different elements in game design. It also includes some of the tricks pro developers use as well! A nice bonus. The book is written in "simple to follow" English so as to not discourage anyone from following the lessons. I highly recommend this to all the gamers out there that want to get into game or level design!

John Harold Feil, "Beginning Game Level Design" (Repost)  

Posted by sa603sa87 at Oct. 12, 2010
John Harold Feil, "Beginning Game Level Design" (Repost)

John Harold Feil, "Beginning Game Level Design" (Repost)
Publisher: Course Technology PTR | ISBN: 1592004342 | edition 2005 | PDF | 352 pages | 5,47 mb

This book does an excellent job of teaching you all the different elements in game design. It also includes some of the tricks pro developers use as well! A nice bonus. The book is written in "simple to follow" English so as to not discourage anyone from following the lessons. I highly recommend this to all the gamers out there that want to get into game or level design!

John Harold Feil, «Beginning Game Level Design»  

Posted by Alexpal at May 10, 2010
John Harold Feil, «Beginning Game Level Design»

John Harold Feil, «Beginning Game Level Design»
Course Technology PTR | ISBN: 1592004342 | 2005 | PDF | 256 pages | 5 MB

Get ready to conquer the basics of building a strong level or mod for your games. "Beginning Game Level Design" covers everything from putting your ideas down on paper, to creating spaces and architecture, through placing units and scripting their behavior. You'll cover each important area of expertise that goes into creating a great level. As you cover each new topic, use the end-of-chapter projects to test your newfound skills. "Beginning Game Level Design" gives you a step-by-step look into the tasks a successful designer goes through in order to create levels that keep players coming back for more.

Level Design Basics in Unity  

Posted by U.N.Owen at July 20, 2013
Level Design Basics in Unity

Level Design Basics in Unity | 1.49GB
Duration: 3h 09m | Video: AVC (.mp4) 960x540 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

Great level design guides players down a path during gameplay and fully immerses them in the game's virtual world. Learn basic level-design techniques using the Unity 3D game engine, and create environments that are fun to navigate, easy to reuse, and highly interactive.
ESL Models and their Application: Electronic System Level Design and Verification in Practice (repost)

ESL Models and their Application: Electronic System Level Design and Verification in Practice
by Brian Bailey and Grant Martin
English | 2010 | ISBN: 1441909648 | 446 pages | PDF | 12.2 MB

An Architectural Approach to Level Design (Repost)  eBooks & eLearning

Posted by tukotikko at July 8, 2016
An Architectural Approach to Level Design (Repost)

An Architectural Approach to Level Design By Christopher W. Totten
2014 | 469 Pages | ISBN: 1466585412 | PDF | 16 MB

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics  eBooks & eLearning

Posted by alt_f4 at July 3, 2016
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Morgan Kaufmann Series in Interactive 3D Technology) by David H. Eberly
English | Nov. 3, 2006 | ISBN: 0122290631 | 1022 Pages | PDF | 10 MB

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously.

An Architectural Approach to Level Design (Repost)  eBooks & eLearning

Posted by enmoys at June 17, 2016
An Architectural Approach to Level Design (Repost)

An Architectural Approach to Level Design By Christopher W. Totten
2014 | 469 Pages | ISBN: 1466585412 | PDF | 16 MB

Learn Professional 2D Game Graphic Design in Photoshop  eBooks & eLearning

Posted by naag at March 28, 2016
Learn Professional 2D Game Graphic Design in Photoshop

Learn Professional 2D Game Graphic Design in Photoshop
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3.5 Hours | 1.40 GB
Genre: eLearning | Language: English

Learn how you can create your own professional game graphics quickly in Photoshop and how you can make money doing it!