Game Engine

Game Engine Architecture (2nd Edition) (repost)  eBooks & eLearning

Posted by arundhati at Dec. 3, 2016
Game Engine Architecture (2nd Edition) (repost)

Jason Gregory, "Game Engine Architecture (2nd Edition)"
English | 2014 | ISBN: 1466560010 | 1040 pages | PDF | 65 MB

Beginning Platino Game Engine  eBooks & eLearning

Posted by Underaglassmoon at Nov. 25, 2016
Beginning Platino Game Engine

Beginning Platino Game Engine
Apress | Game Development | December 24, 2016 | ISBN-10: 1484224833 | 141 pages | pdf | 10.57 mb

Authors: Nandy, Abhishek, Chanda, Debashree
First book on Platino game engine
Shows the power of the Processing JS language when building UWP apps within Platino game engine
Extends the processing language to IoT with Temboo

3D Game Engine Programming (Repost)  eBooks & eLearning

Posted by leonardo78 at Oct. 14, 2016
3D Game Engine Programming (Repost)

3D Game Engine Programming by Stefan Zerbst, Oliver Duvel
Publisher: Course Technology PTR | 2004 | ISBN: 1592003516 | 896 pages | PDF | 127,2 MB

A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines.

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic  eBooks & eLearning

Posted by alt_f4 at July 4, 2016
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3d Technology) by David H. Eberly
English | Dec. 17, 2004 | ISBN: 012229064X | 753 Pages | PDF | 6 MB

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines.

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics  eBooks & eLearning

Posted by alt_f4 at July 3, 2016
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Morgan Kaufmann Series in Interactive 3D Technology) by David H. Eberly
English | Nov. 3, 2006 | ISBN: 0122290631 | 1022 Pages | PDF | 10 MB

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously.

Imperial Game Engine 2.5.1077  Software

Posted by scutter at June 3, 2016
Imperial Game Engine 2.5.1077

Imperial Game Engine 2.5.1077 | 12.9 Gb

Igor Goloperov, leader of wow-bomb games studios, has presented stable (build 1077) version of Imperial Game Engine 2.5 is a game engine for creating 3D games of all genres. IE architecture also supports creating of 2D games.

Game Engine Gems 3  eBooks & eLearning

Posted by AlenMiler at March 26, 2016
Game Engine Gems 3

Game Engine Gems 3 by Eric Lengyel
English | Apr 21, 2016 | ISBN: 1498755658 | 322 Pages | AZW4/PDF (True) | 23.58 MB

This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development.

Create your own 3D games with Blender Game Engine  eBooks & eLearning

Posted by Bayron at Jan. 4, 2016
Create your own 3D games with Blender Game Engine

Create your own 3D games with Blender Game Engine by Gossellin De Bénicourt Grégory
English | 2015 | ASIN: B0191ICRF2 | 735 pages | EPUB | 14 MB

Game Engine Architecture [Repost]  

Posted by Rare-1 at Dec. 10, 2015
Game Engine Architecture [Repost]

Jason Gregory, Jeff Lander, Matt Whiting, "Game Engine Architecture"
2009 | ISBN: 1568814135 | 864 pages | PDF | 10 MB

Game Engine Architecture (repost)  

Posted by arundhati at Nov. 29, 2015
Game Engine Architecture (repost)

Jason Gregory, Jeff Lander, Matt Whiting, "Game Engine Architecture"
2009 | ISBN: 1568814135 | 864 pages | PDF | 12 MB