Game Art

Interactive Stories and Video Game Art: A Storytelling Framework for Game Design  eBooks & eLearning

Posted by AlenMiler at Jan. 22, 2017
Interactive Stories and Video Game Art: A Storytelling Framework for Game Design

Interactive Stories and Video Game Art: A Storytelling Framework for Game Design by Chris Solarski
English | 12 Dec. 2016 | ISBN: 1498781500 | 220 Pages | AZW3/MOBI/EPUB/PDF (conv) | 48.6 MB

The success of storytelling in games depends on the entire development team―game designers, artists, writers, programmers and musicians, etc.―working harmoniously together towards a singular artistic vision.

3D Game Textures: Create Professional Game Art Using Photoshop  eBooks & eLearning

Posted by interes at Dec. 8, 2016
3D Game Textures: Create Professional Game Art Using Photoshop

3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn
English | 2016 | ISBN: 1138920061 | 412 pages | PDF | 70,4 MB

Lynda - Game Art: Environment Kit Design  eBooks & eLearning

Posted by U.N.Owen at July 12, 2016
Lynda - Game Art: Environment Kit Design

Lynda - Game Art: Environment Kit Design
Size: 1.33 GB | Duration: 2h 38m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Appropriate for all | Language: English

Learn how to use 3ds Max to make kits of scalable, modular assets and textures for your 3D games.

3D Game Textures: Create Professional Game Art Using Photoshop  eBooks & eLearning

Posted by alt_f4 at July 8, 2016
3D Game Textures: Create Professional Game Art Using Photoshop

3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn
English | May 27, 2009 | ISBN: 0240811488 | 533 Pages | PDF | 52 MB

Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments.

Game Art: Art from 40 Video Games and Interviews with Their Creators  eBooks & eLearning

Posted by roxul at March 24, 2016
Game Art: Art from 40 Video Games and Interviews with Their Creators

Matt Sainsbury, "Game Art: Art from 40 Video Games and Interviews with Their Creators"
English | ISBN: 1593276656 | 2016 | 272 pages | PDF | 46 MB

Lynda - Game Art: Asset Texture Pipeline  eBooks & eLearning

Posted by naag at March 1, 2016
Lynda - Game Art: Asset Texture Pipeline

Lynda - Game Art: Asset Texture Pipeline
MP4 | Video: AVC 1280x720 | Audio: AAC 48KHz 2ch | Duration: 1h 34m | 292 MB | Excersice file 6.94 GB
Genre: eLearning | Language: English

The game industry moves fast! The technology in modern games requires artists to stay constantly updated. In the course, you will learn Judd Roy's current workflow for taking an asset from 3ds Max into Substance Painter and importing it into the Unreal game engine.

Professional Video Game Art School  eBooks & eLearning

Posted by naag at Feb. 7, 2016
Professional Video Game Art School

Professional Video Game Art School
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 87 Hours | 12.9 GB
Genre: eLearning | Language: English

Don't waste $200,000 on art school. Everything you need is right here.

Draw All Your Own Game Art with Adobe Flash  eBooks & eLearning

Posted by naag at Jan. 18, 2016
Draw All Your Own Game Art with Adobe Flash

Draw All Your Own Game Art with Adobe Flash
MP4 | Video: 1280x720 | 61 kbps | 44 KHz | Duration: 13 Hours | 1.45 GB
Genre: eLearning | Language: English

Learn how to illustrate the most common graphics for top down games: logos, maps, level, characters, GUI, and more.

CartoonSmart - Royalty Free Game Art  Graphics

Posted by C2U at Jan. 2, 2016
CartoonSmart - Royalty Free Game Art

CartoonSmart - Royalty Free Game Art | 348 MB

2D Game Art  eBooks & eLearning

Posted by AlenMiler at Nov. 12, 2015
2D Game Art

2D Game Art by Declan Walsh
English | Oct. 27, 2015 | ASIN: B0179YKBJE | 80 Pages | PDF | 20.9 MB

This book is a simple guide to understanding and creating 2d game art. The techniques involved and ways to speed work flow. It deals with storyboarding, Special effects, Animation, Painting and tiling assets and drawing them.