FXPHD - HOU213: Creating Dynamic Destruction FX in Houdini, Maya, & Nuke
10 Classes | aac, 44100 Hz, mono | h264, yuv420p, 1440x900, 24 fps | Liam Whitehouse | 8.73GB
Maya, Houdini and Nuke will be used in this course to demonstrate the simulation of rigid body debris, particle fx and fluid effects. In this course we will learn how to Simulate all the hero elements of a large scale destruction shot including, smashing glass, falling paper, tumbling furniture, dust explosions using fluids, dust trails off concrete debris using fluids and how to bake and compile all the simulations together in Nuke. This course will be focusing on the FX Simulation and not on the photorealistic lighting in Renderman or Arnold or the compositing of additional live action elements over the 3D renders.