Viewers can expect to learn how to apply the basic principles of HTML and CSS (as ideas, not actual code), accessibility, responsive design, and usability, to their typography, use of color, layout, and design aesthetic. The creative exercise built into the format of the course (we will use the same content to create two visually different interior pages, both desktop and mobile) will help demonstrate the power of visual design in crafting distinctive user interfaces tailored to different brand design and esthetics.
When it comes to creating believable environment concepts that seamlessly integrate photographs and painting, a lot of artists struggle with how to blend the two. For this reason, this tutorial will take color out of the equation and allow you to focus on simple black and white values as we weave our final scene together. To start out, we will begin to snatch pieces of photographs that are appealing and can be used for our scene. We will learn why these photographs were selected and how we can use them to block in the land masses and some of the architectural elements for our concept. From here we will begin painting to blend things together. We’ll add in some rock structures as well as modify some of the architecture.
Throughout the duration of these lessons we'll be sharing with you some helpful tips to maximize your time when working on web design related projects in Photoshop. We'll begin by focusing how to stay organized by naming, grouping, and color coding layers for your project.
In this course we will learn everything you need to know to be able to write Cascading Style Sheets, or CSS, from scratch. We will learn how to create and attach CSS stylesheets to our HTML files so that they affect our HTML, basic CSS syntax, and some common properties that will allow us to change the color of text, manipulate the width of images, add borders, and change the background color of web pages. We will also learn important concepts like how to keep our files organized by using comments and grouping selectors, understanding the cascade, and validating our code to check for common errors.
When texturing game assets, often times there are several challenges to overcome and variables to consider. In this tutorial, we will talk about some of these as we walk through texturing a character for the current generation of game consoles. After setting up our MARI project, we’ll get started painting the diffuse color map for our character. Using a combination of image projection and painting, we’ll focus first on his clothing but eventually move to the other areas of the character including his skin, hair and a pass of dirt to make our character feel more natural.