ai Game

AI Game Programming Wisdom 4  

Posted by Willson at Sept. 25, 2015
AI Game Programming Wisdom 4

Steve Rabin, "AI Game Programming Wisdom 4"
English | 2008 | ISBN: 1584505230 | 699 pages | PDF | 7.5 MB
AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors by Alex J. Champandard [Repost]

AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors by Alex J. Champandard
English | Dec 6, 2003 | ISBN: 1592730043 | 768 Pages | CHM | 13 MB

Neural networks, decision trees, genetic classifiers: If these are AI concepts you'd like to employ in your own games-and you know your way around C++-this is the book for you! In these pages, leading game AI developer Alex J.

AI Game Programming Wisdom (repost)  

Posted by MoneyRich at Dec. 7, 2014
AI Game Programming Wisdom (repost)

AI Game Programming Wisdom (AI Game Programming Wisdom (W/CD)) by Steve Rabin
English | April 3, 2002 | ISBN: 1584500778 | 704 pages | PDF | 38 MB

Learn how AI experts create intelligent game objects and characters with this first volume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and developers access to the insights and wisdom of over thirty AI pros. Each article delves deep into key AI game programming issues and provides insightful new ideas and techniques that can be easily integrated into your own games. Everything from general AI architectures, rule based systems, level-of-detail AI, scripting language issues, to expert systems, fuzzy logic, neural networks, and genetic algorithms are thoroughly covered. If you're a game programmer (AI/logic, front-end, user interface, tools, graphics, etc.) this comprehensive resource will help you take your skills and knowledge to the next level.

AI Game Engine Programming (repost)  

Posted by MoneyRich at Dec. 7, 2014
AI Game Engine Programming (repost)

AI Game Engine Programming by Brian Schwab
English | December 22, 2008 | ISBN: 1584505729 | 736 pages | PDF | 6 MB

A fully revised update to the first edition, "AI Game Engine Programming, Second Edition" provides game developers with the tools and information they need to create modern game AI engines.
AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors [Repost]

AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors by Alex J. Champandard
New Riders Games | Dec 06 2003 | ISBN: 1592730043 | Pages: 768 | CHM | 3.18 MB

Neural networks, decision trees, genetic classifiers: If these are AI concepts you'd like to employ in your own games-and you know your way around C++-this is the book for you! In these pages, leading game AI developer Alex J. Champandard shows you how to create a slew of autonomous synthetic creatures-in the process exploring the techniques and theories central to AI game development. Complex concepts are made easily graspable, even fun, as you apply them to the step-by-step development of your own complete bot.

AI Game Engine Programming (2nd edition) (Repost)  

Posted by elodar at Jan. 16, 2014
AI Game Engine Programming (2nd edition) (Repost)

Brian Schwab, "AI Game Engine Programming (2nd edition)"
English | 2008-12-22 | ISBN: 1584505729 | 741 pages | PDF | 6.4 mb

AI Game Programming Wisdom (Repost)  

Posted by step778 at July 3, 2013
AI Game Programming Wisdom (Repost)

Steve Rabin, "AI Game Programming Wisdom"
2002 | pages: 658 | ISBN: 1584500778 | PDF | 37,9 mb

AI Game Engine Programming (2nd edition) [Repost]  

Posted by ChrisRedfield at May 5, 2013
AI Game Engine Programming (2nd edition) [Repost]

Brian Schwab - AI Game Engine Programming (2nd edition)
Published: 2008-12-22 | ISBN: 1584505729 | PDF | 736 pages | 6 MB
 Alex J. Champandard,  AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors (Repost)

Alex J. Champandard, AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors
ISBN: 1592730043 | edition 2003 | CHM | 768 pages | 13 mb

Neural networks, decision trees, genetic classifiers: If these are AI concepts you'd like to employ in your own games-and you know your way around C++-this is the book for you! In these pages, leading game AI developer Alex J. Champandard shows you how to create a slew of autonomous synthetic creatures-in the process exploring the techniques and theories central to AI game development. Complex concepts are made easily graspable, even fun, as you apply them to the step-by-step development of your own complete bot.

AI Game Engine Programming (Repost)  

Posted by DZ123 at April 4, 2013
AI Game Engine Programming (Repost)

Brian Schwab, "AI Game Engine Programming"
English | 2004 | ISBN: 1584503440 | PDF | 594 pages | 77,1 mb