Physically Based Rendering

Physically Based Rendering in Substance Painter  eBooks & eLearning

Posted by C2U at Aug. 31, 2015
Physically Based Rendering in Substance Painter

Digital Tutors - Physically Based Rendering in Substance Painter
2h 25m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch | 4.61GB
Genre: eLearning | Language: English | Project files Included

In this Substance Painter tutorial, we’ll learn how to texture a 3D model from scratch using a physically based rendering (PBR) workflow. While the workflow in this tutorial is dedicated more to game assets, most of the techniques can be applied to any CG asset.

Maya: Rendering with Arnold (2017)  eBooks & eLearning

Posted by naag at Jan. 10, 2017
Maya: Rendering with Arnold (2017)

Maya: Rendering with Arnold
MP4 | Video: AVC 1280x720 | Audio: AAC 48KHz 2ch | Duration: 2.5 Hours | 316 MB
Genre: eLearning | Language: English

Houdini Interior Rendering Masterclass  eBooks & eLearning

Posted by C2U at June 4, 2015
Houdini Interior Rendering Masterclass

cmiVFX - Houdini Interior Rendering Masterclass
Duration: 3h 42m | Video: AVC (.mp4) 1280x690 30fps | Audio: AAC 44.1KHz 2ch | 4.08 GB
Genre: eLearning | Language: English | Project files Inlcuded

cmiVFX is happy to bring you a brand new Houdini Interior Rendering Guide video. When it comes to achieving photorealistic results, interior scenes are some of the most difficult.

Foundations of Physically Based Modeling and Animation  eBooks & eLearning

Posted by hill0 at Dec. 8, 2016
Foundations of Physically Based Modeling and Animation

Foundations of Physically Based Modeling and Animation by Donald H. House
English | 3 Jan. 2017 | ISBN: 1482234602 | 408 Pages | PDF | 28.39 MB

Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life.
3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges [Repost]

Ce Zhu, Yin Zhao, Lu Yu, Masayuki Tanimoto - 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges
Published: 2012-08-14 | ISBN: 1441999639, 1489990968 | PDF | 480 pages | 11 MB

Image-Based Rendering  eBooks & eLearning

Posted by step778 at March 18, 2015
Image-Based Rendering

Sing Bing Kang, Yin Li, Xin Tong, "Image-Based Rendering"
2007 | pages: 103 | ISBN: 1601980183 | PDF | 1,8 mb

Physically Based Shading for Unity Using Substance Designer  eBooks & eLearning

Posted by C2U at Feb. 27, 2015
Physically Based Shading for Unity Using Substance Designer

Digital Tutors - Physically Based Shading for Unity Using Substance Designer
3h 49m | Audio: aac, 32KHz, mono | Video: h264, yuv420p, 1280x720, 15.00 fps | 4.26 GB
Genre: eLearning | Project Files Included

In this Substance Designer and Unity 5 tutorial we'll learn how to create physically based shaders (PBS) for Unity 5.
3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges [Repost]

3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges by Ce Zhu
Springer; 2012 edition | August 14, 2012 | English | ISBN: 1441999639 | 480 pages | PDF | 11 MB

Riding on the success of 3D cinema blockbusters and advances in stereoscopic display technology, 3D video applications have gathered momentum in recent years.
3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges

3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges By Ce Zhu, Yin Zhao, Lu Yu, Masayuki Tanimoto
2012 | 477 Pages | ISBN: 1441999639 | PDF | 26 MB

Video-Based Rendering  eBooks & eLearning

Posted by tot167 at May 1, 2011
Video-Based Rendering

Marcus A. Magnor, "Video-Based Rendering"
A K Pe ers | 2005 | ISBN: 1568812442 | 224 pages | PDF | 2,2 MB