Java Game Programming

Beginning Java Game Programming [Repost]  

Posted by tanas.olesya at Feb. 9, 2016
Beginning Java Game Programming [Repost]

Beginning Java Game Programming, Second Edition by Jonathan Harbour
English | 4 Jan. 2008 | ISBN: 1598634763 | 559 Pages | PDF | 43 MB

Are you serious about learning how to create real, Java-based games for fun and sharing? Do you have a basic understanding of the Java programming language?

Practical Java Game Programming  

Posted by MoneyRich at Jan. 9, 2015
Practical Java Game Programming

Practical Java Game Programming (Charles River Media Game Development) by Shawn Kendall
English | June 2004 | ISBN: 1584503262 | 508 Pages | CHM | 10 MB

Java is gaining more and more acceptance in the game development community, and with good commercial-quality Java games on the market, it will become a definitive choice. Practical Java Game Programming identifies the technological path developers need to take to make this happen. It explores and illustrates cutting-edge Java game programming concepts and techniques through specific explanations from existing Java game projects, with fully executable example code.

Black Art of Java Game Programming with CDROM (repost)  

Posted by MoneyRich at Dec. 8, 2014
Black Art of Java Game Programming with CDROM (repost)

Black Art of Java Game Programming with CDROM by Joel Fan
English | November 1996 | ISBN: 1571690433 | 900 pages | PDF/CHM | 6 MB/13 MB

Step-by-step instructions, covering all the hottest techniques for creating dynamic games and interactive graphical environments using Java 1.1.

Advanced Java Game Programming  

Posted by MoneyRich at Dec. 6, 2014
Advanced Java Game Programming

Advanced Java Game Programming by David Wallace Croft
English | April 1, 2004 | ISBN: 1590591232 | 584 pages | PDF | 13 MB

Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers.

Beginning Java Game Programming (Repost)  

Posted by tukotikko at July 27, 2013
Beginning Java Game Programming (Repost)

Beginning Java Game Programming By Jonathan S. Harbour
2007 | 368 Pages | ISBN: 1598634763 | PDF | 44 MB

Black Art of Java Game Programming (repost)  

Posted by rolexmaya at March 9, 2011
Black Art of Java Game Programming (repost)

Black Art of Java Game Programming
Waite Group Press | November 1996 | ISBN-10: 1571690433 | 900 pages | PDF | 6 Mb

Step-by-step instructions, covering all the hottest techniques for creating dynamic games and interactive graphical environments using Java 1.1.

Java Game Programming for Dummies (Repost)  

Posted by lenami at Feb. 17, 2011
Java Game Programming for Dummies (Repost)

Java Game Programming for Dummies
Publisher: John Wiley & Sons Inc | ISBN: 0764501682 | edition 1998 | PDF | 197 pages | 14,1 mb

Online game design just got easier with Java Game Programming For Dummies, your all-in-one reference guide to writing cool, cutting-edge Internet games. Java Game Programming For Dummies guides new and veteran game designers alike through the nuts and bolts of creating fun, user-friendly games that can be played across the World Wide Web. From your first basic Java applets to sophisticated techniques for advanced 3-D texture-mapping, animation, maze generation, and collision detection, this handy, plain-speaking reference book gives you the tools and tricks you need in order to write professional-quality Java-based games.

Java Game Programming for Dummies (Repost)  

Posted by nazarchuk at April 6, 2010
Java Game Programming for Dummies (Repost)

Java Game Programming for Dummies
Publisher: John Wiley & Sons Inc | ISBN: 0764501682 | edition 1998 | PDF | 197 pages | 14,1 mb

Online game design just got easier with Java Game Programming For Dummies, your all-in-one reference guide to writing cool, cutting-edge Internet games. Java Game Programming For Dummies guides new and veteran game designers alike through the nuts and bolts of creating fun, user-friendly games that can be played across the World Wide Web. From your first basic Java applets to sophisticated techniques for advanced 3-D texture-mapping, animation, maze generation, and collision detection, this handy, plain-speaking reference book gives you the tools and tricks you need in order to write professional-quality Java-based games. Plus, the valuable bonus CD-ROM includes the Java Development Kit (a bare-bones developing environment for creating Java programs); various sound utilities for creating, tweaking, and converting sounds to Java-supported formats; all the games, Java code, and applets found in the book (and several more exclusively on CD); and five bonus chapters on the fundamentals of programming with Java.

Beginning Java Game Programming  

Posted by lout at Nov. 15, 2010
Beginning Java Game Programming

Beginning Java Game Programming By Jonathan S. Harbour
Publisher: Co.urs..e Techn.olog.y 2007 | 368 Pages | ISBN: 1598634763 | PDF | 44 MB
Wayne Holder, Doug Bell: Java Game Programming for Dummies

Java Game Programming for Dummies
John Wiley & Sons Inc (Computers) | 1998-03 | ISBN 0764501682 | PDF | Pages 384 | 2.22 MB