Gamification

Alternate Reality Games: Gamification for Performance  eBooks & eLearning

Posted by arundhati at Dec. 8, 2016
Alternate Reality Games: Gamification for Performance

Charles Palmer, Andy Petroski, "Alternate Reality Games: Gamification for Performance"
2016 | ISBN-10: 1498722385 | 130 pages | PDF | 17 MB

Gamification with Unity 5.x  eBooks & eLearning

Posted by Grev27 at Dec. 5, 2016
Gamification with Unity 5.x

Lauren S. Ferro, "Gamification with Unity 5.x"
English | ISBN: 1786463482 | 2016 | EPUB/MOBI | 301 pages | 13 MB/14 MB

Gamification: Using Game Elements in Serious Contexts  eBooks & eLearning

Posted by arundhati at Oct. 21, 2016
Gamification: Using Game Elements in Serious Contexts

Stefan Stieglitz, Christoph Lattemann, "Gamification: Using Game Elements in Serious Contexts"
2016 | ISBN-10: 3319455559 | 164 pages | PDF | 3 MB

FinTech Innovation: From Robo-Advisors to Goal Based Investing and Gamification  eBooks & eLearning

Posted by ksveta6 at Sept. 16, 2016
FinTech Innovation: From Robo-Advisors to Goal Based Investing and Gamification

FinTech Innovation: From Robo-Advisors to Goal Based Investing and Gamification (The Wiley Finance Series) by Paolo Sironi
2016 | ISBN: 1119226988 | English | 184 pages | EPUB | 2 MB

Business Gamification For Dummies  eBooks & eLearning

Posted by ksveta6 at July 31, 2016
Business Gamification For Dummies

Business Gamification For Dummies by Kris Duggan, Kate Shoup
2013 | ISBN: 1118466934 | English | 312 pages | EPUB | 3 MB

Actionable Gamification: Beyond Points, Badges, and Leaderboards  eBooks & eLearning

Posted by tarantoga at June 22, 2016
Actionable Gamification: Beyond Points, Badges, and Leaderboards

Yu-kai Chou, "Actionable Gamification: Beyond Points, Badges, and Leaderboards"
ISBN: 1511744049 | 2015 | EPUB/AZW | 502 pages | 5 MB/5 MB
The Gamification of Learning and Instruction Fieldbook: Ideas into Practice (repost)

The Gamification of Learning and Instruction Fieldbook: Ideas into Practice by Karl M. Kapp
English | ISBN: 111867443X | 2013 | EPUB | 622 pages | 14 MB
Why Games Are Good For Business: How to Leverage the Power of Serious Games, Gamification and Simulations (Repost)

Why Games Are Good For Business: How to Leverage the Power of Serious Games, Gamification and Simulations By Helen Routledge
2016 | 236 Pages | ISBN: 1137448962 | PDF | 1 MB
Why Games Are Good For Business: How to Leverage the Power of Serious Games, Gamification and Simulations (Repost)

Helen, "Why Games Are Good For Business: How to Leverage the Power of Serious Games, Gamification and Simulations"
2016 | ISBN: 1137448962 | English | 215 pages | PDF | 1.3 MB

La gamification : Ou l'art d'utiliser les mécaniques du jeu dans votre business  eBooks & eLearning

Posted by ernaniaroldo at April 30, 2016
La gamification : Ou l'art d'utiliser les mécaniques du jeu dans votre business

La gamification : Ou l'art d'utiliser les mécaniques du jeu dans votre business
EYROLLES (5 mai 2014) | ISBN: 2212558449 | Français | PDF | 280 pages | 38 MB