Games Programming Design

Multiplayer Game Programming: Architecting Networked Games (Game Design)  eBooks & eLearning

Posted by Grev27 at Feb. 7, 2016
Multiplayer Game Programming: Architecting Networked Games (Game Design)

Josh Glazer, Sanjay Madhav, "Multiplayer Game Programming: Architecting Networked Games (Game Design)"
English | ISBN: 0134034309 | 2015 | EPUB/PDF | 384 pages | 19 MB/15 MB

BlitzMax for Absolute Beginners: Games Programming for the Absolute Beginner  eBooks & eLearning

Posted by hill0 at Jan. 23, 2017
BlitzMax for Absolute Beginners: Games Programming for the Absolute Beginner

BlitzMax for Absolute Beginners: Games Programming for the Absolute Beginner by Sloan Kelly
English | 29 Dec. 2016 | ISBN: 1484225228 | 304 Pages | PDF | 5.44 MB

Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratrooper. These will help you build your skills as you go. Have you ever wanted to program your own computer game? Never felt you could? Well, now you can.

Beginning Android Tablet Games Programming (Repost)  eBooks & eLearning

Posted by step778 at Dec. 11, 2015
Beginning Android Tablet Games Programming (Repost)

Jeremy Kerfs, "Beginning Android Tablet Games Programming"
2011 | pages: 198 | ISBN: 1430238526 | PDF | 4,6 mb

Lynda - Foundations of Programming: Design Patterns (repost)  eBooks & eLearning

Posted by naag at Oct. 24, 2015
Lynda - Foundations of Programming: Design Patterns (repost)

Lynda - Foundations of Programming: Design Patterns
MP4 | Video: 1280x720 | 127 kbps | 44 KHz | Duration: 2 Hours, 19Min | 235 MB
Genre: eLearning | Language: English
Professional Multicore Programming: Design and Implementation for C++ Developers by Cameron Hughes [Repost]

Professional Multicore Programming: Design and Implementation for C++ Developers by Cameron Hughes
English | Sep 9, 2008 | ISBN: 0470289627 | 650 Pages | PDF | 16 MB

Professional Multicore Programming: Design and Implementation for C++ Developers presents the basics of multicore programming in a simple, easy-to-understand manner so that you can easily apply the concepts to your everyday projects.

Hands on DarkBASIC Pro, Volume 2: A Self-Study Guide to Games Programming  eBooks & eLearning

Posted by advisors at Nov. 20, 2014
Hands on DarkBASIC Pro, Volume 2: A Self-Study Guide to Games Programming

Hands on DarkBASIC Pro, Volume 2: A Self-Study Guide to Games Programming By Alistair Stewart
2006 | 760 Pages | ISBN: 1874107092 | PDF | 27 MB

Hands On DarkBASIC Pro, Volume 1: A Self-Study Guide to Games Programming  eBooks & eLearning

Posted by advisors at Nov. 20, 2014
Hands On DarkBASIC Pro, Volume 1: A Self-Study Guide to Games Programming

Hands On DarkBASIC Pro, Volume 1: A Self-Study Guide to Games Programming By Alistair Stewart
2005 | 738 Pages | ISBN: 1874107084 | PDF | 11 MB
Professional Multicore Programming: Design and Implementation for C++ Developers [Repost]

Professional Multicore Programming: Design and Implementation for C++ Developers by Cameron Hughes
Wrox | Sep 09 2008 | ISBN: 0470289627 | Pages: 648 | PDF | 18.78 MB

Professional Multicore Programming: Design and Implementation for C++ Developers presents the basics of multicore programming in a simple, easy-to-understand manner so that you can easily apply the concepts to your everyday projects.
Architecture In Use: An introduction to the programming, design and evaluation of buildings (repost)

Architecture In Use: An introduction to the programming, design and evaluation of buildings
Architectural Press | 2005-03-08 | ISBN: 0750664576 | 326 pages | PDF | 8 MB

Beginning Android Tablet Games Programming (Repost)  eBooks & eLearning

Posted by igor_lv at Feb. 6, 2014
Beginning Android Tablet Games Programming (Repost)

Beginning Android Tablet Games Programming - Jeremy Kerfs
2011 | ISBN: 1430238526 | PDF | 196 pages | 4.6 Mb

Beginning Android Tablet Games Programming shows how to quickly and easily set up an Android development environment - in no time at all, you'll be programming away. You'll begin with some simple games using sprites and choreographed movement. Next, you'll learn how to handle user input in the modern age of touch screens and motion. Along the way, you'll discover how to use that extra screen space on a tablet to provide more relaxed and more interesting user interactions in your games. You'll learn how to use sound and music, for instance, to make your application menus more user-friendly.