Game Programming Gems 4

Game Programming Gems 4 by Andrew Kirmse [Repost]  

Posted by tanas.olesya at March 26, 2015
Game Programming Gems 4 by Andrew Kirmse [Repost]

Game Programming Gems 4 by Andrew Kirmse
English | Mar 3, 2004 | ISBN: 1584502959 | 635 Pages | PDF | 32 MB

Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers.

Game Programming Gems 4 [Repost]  

Posted by AlenMiler at July 30, 2014
Game Programming Gems 4 [Repost]

Game Programming Gems 4 by Andrew Kirmse
Cengage Learning | Mar 03 2004 | ISBN: 1584502959 | Pages: 703 | PDF | 32.42 MB

Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again.

Andrew Kirmse, Game Programming Gems 4 (Repost)  

Posted by Direktor69 at April 12, 2013
 Andrew Kirmse,  Game Programming Gems 4 (Repost)

Andrew Kirmse, Game Programming Gems 4
ISBN: 1584502959 | edition 2004 | PDF | 635 pages | 32 mb

Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again.

Game Programming Gems 4 (Repost)  

Posted by GtkDis at Dec. 9, 2009
Game Programming Gems 4 (Repost)

Game Programming Gems 4
Publisher: Charles River Media | ISBN: 1584502959 | edition 2005 | PDF | 635 pages | 28mb

Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own discoveries. For the past few years, the game industry has been on an incredible journey of exploration and innovation. In conjunction with this journey, the scope of the Game Programming Gems series has broadened as well. With the variety of new platforms available, coverage has been expanded to include alternative languages and third party APIs. Most code is written in C++, but some interpreted languages (Java and Python) are also represented. The graphics articles make use of OpenGL, DirectX, and the various available shader languages. Volume 4 also includes an all new physics section that teaches innovative techniques for implementing real-time physics that will help you create emergent gameplay. To make searching between all four volumes of the series easy and efficient, we have added a cumulative index. This new volume is a definite must-have resource for every game programmer's library!

Game Programming Gems 4 by Andrew Kirmse  eBooks & eLearning

Posted by Alexpal at March 27, 2007
Game Programming Gems 4 by  Andrew Kirmse

Game Programming Gems 4 by Andrew Kirmse (Author)
Publisher: Charles River Media; 1 edition (March 3, 2004) | ISBN-10: 1584502959 | PDF | 34 Mb | 744 pages

Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own discoveries.

Game Programming Gems 8 (repost)  

Posted by MoneyRich at Dec. 13, 2014
Game Programming Gems 8 (repost)

Game Programming Gems 8 by Adam Lake
English | March 1, 2010 | ISBN: 1584507020 | 640 pages | PDF | 11 MB

Welcome to the eighth volume of the must-have reference series for game developers, "Game Programming Gems," the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 8" provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use methods for the developer's tool box! Gems 8 answers the needs of passionate developers, eager newcomers, voracious production requirements, and the demand for innovating and entertaining gameplay. Covering all the key development areas including General Programming, Mathematics, Graphics, Artificial Intelligence, Physics, Networking/Multiplayer, and Audio, each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful. In this edition, there is even a special segment on General Purpose Programming on GPUs for Game Developers. Dig into this new volume of useful, practical ideas and techniques and get ready to make games that are more inventive, entertaining, and satisfying!
Mark DeLoura, Game Programming Gems (Game Programming Gems Series) (Repost)

Mark DeLoura, Game Programming Gems (Game Programming Gems Series)
ISBN: 1584500492 | edition 2000 | DJVU | 599 pages | 33 mb

Aimed at the working (or aspiring) Visual C/C++ game programmer, Game Programming Gems contains over 60 programming tips that have been gathered from more than 40 working game gurus. It you want to build your own games or are interested simply in how games work, this text provides an intriguing glimpse into how the pros create state-of-the-art 3-D animation.

Game Programming Gems 8  

Posted by Alexpal at June 6, 2010
Game Programming Gems 8

Game Programming Gems 8
CTPTR | 2010-03-01 | ISBN: 1584507020 | 640 pages | PDF | 8 MB

Welcome to the eighth volume of the must-have reference series for game developers, "Game Programming Gems," the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 8" provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use methods for the developer?s tool box! Gems 8 answers the needs of passionate developers, eager newcomers, voracious production requirements, and the demand for innovating and entertaining gameplay. Covering all the key development areas including General Programming, Mathematics, Graphics, Artificial Intelligence, Physics, Networking/Multiplayer, and Audio, each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful. In this edition, there is even a special segment on General Purpose Programming on GPUs for Game Developers. Dig into this new volume of useful, practical ideas and techniques and get ready to make games that are more inventive, entertaining, and satisfying!

Game Programming Gems 8  

Posted by Alexpal at May 28, 2010
Game Programming Gems 8

Game Programming Gems 8
Course Technology PTR | 2010-03-01 | ISBN: 1584507020 | 640 pages | PDF | 8 MB

Welcome to the eighth volume of the must-have reference series for game developers, "Game Programming Gems," the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 8" provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use methods for the developer?s tool box! Gems 8 answers the needs of passionate developers, eager newcomers, voracious production requirements, and the demand for innovating and entertaining gameplay. Covering all the key development areas including General Programming, Mathematics, Graphics, Artificial Intelligence, Physics, Networking/Multiplayer, and Audio, each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful. In this edition, there is even a special segment on General Purpose Programming on GPUs for Game Developers. Dig into this new volume of useful, practical ideas and techniques and get ready to make games that are more inventive, entertaining, and satisfying!
 Game Programming Gems (Game Programming Gems Series) (Repost)

Game Programming Gems (Game Programming Gems Series)
Publisher: Charles River Media | ISBN: 1584500492 | edition 2000 | DJVU | 600 pages | 33,6 mb

Aimed at the working (or aspiring) Visual C/C++ game programmer, Game Programming Gems contains over 60 programming tips that have been gathered from more than 40 working game gurus. It you want to build your own games or are interested simply in how games work, this text provides an intriguing glimpse into how the pros create state-of-the-art 3-D animation.
The guiding principle in this book is to publish the best available tips for game programming; most of these fit into 10 pages or fewer. But don't let the efficient presentation fool you; almost every one of these tips will be invaluable to any serious game developer.
Early sections concentrate on techniques for creating more maintainable, faster code. A guide to using scripts for data-driven game modules and techniques teaches you better resource management (like using handles). A quick-start tutorial to the Standard Template Library (STL) will help you learn how to use these fast collection classes in your code right away. Several contributors show off strategies for better game debugging and profiling–there's even a set of classes that can provide onscreen feedback during testing.